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Blood Weird
Large outsider (chaotic evil extraplanar), CE
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Armor Class: 9
Hit Points: 75 (10d10+20)
Speed: 40 ft.
Initiative: 8
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STR: 19 (4) DEX: 17 (3) CON: 15 (2)
INT: 12 (1) WIS: 12 (1) CHA: 16 (3)
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Saves: STR: 4 DEX: 6 CON: 2
    INT: 1 WIS: 1 CHA: 3
Skills: 3 + ability mod for (Bluff, Intimidate, Knowledge (planes), Perception, Sense Motive, Stealth, Survival)
Languages: Abyssal, Common, Weirdling
CR: 8(2200 xp)
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Space: 10 / Reach: 5
Melee attacks:
bite +7 (2d6+6 plus siphon and grab)
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Special: blood pool, reform
Feats: Alertness, Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Weapon Focus (bite)
Environment: any liquid-based outer or inner plane
Organization: solitary or pack (2-4)
Treasure: standard
Source: Tome of Horrors Complete

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